会议专题

Enhancing Information Lliteracy in Hong Kong Higher Education through Game-based Learning

  With such advantages as being fun,effective and interactive,game-based learning has become a new trend in education field.In the course Web Intelligence(INT 4029),one of the major difficulties for students to complete the assignment and to meet the achievement of the expected learning outcome is the lack of information literacy skills.To facilitate the development of students” information literacy,the present research developed a game based on an online role-playing platform called MEGA World.Twenty students participated in the project.Pre-questionnaire and postquestionnaire surveys were conducted to collect data concerning the students” attitudes towards the game-based learning experience.The results showed that students believed that game-based learning effectively facilitated the development of their information literacy.

game-based learning information literacy MEGA World

Zongxi LI Di ZOU Haoran XIE Fu Lee WANG Maiga CHANG

The Education University of Hong Kong,Hong Kong S.A.R.,China The Open University of Hong Kong,Hong Kong S.A.R.,China Athabasca University,Canada

国内会议

第22届全球华人计算机教育应用大会

广州

英文

595-598

2018-05-26(万方平台首次上网日期,不代表论文的发表时间)