会议专题

Exploring Children”s Learning Experiences in a Real-World Adventure Game-Based Learning Environment between Virtual and Physical Contexts in Museums

  Museum provide an ideal inquiry learning environment with fruitful learning resources,such as museum exhibits and learning materials.In recent years,many studies have been conducted to enhance children”s interactive experiences and learning motivations in museums by taking advantage of emerging digital technologies.However,the neglecting influences of museum contexts negatively affect children learning with digital applications in museums.Besides,cognitive overload significantly influenced children learning with digital applications in museums.To this end,this study develops a real-world adventure game-based learning environment with a mobile system named CoboFun to encourage children interacting between museum”s virtual and physical contexts through various types of game-based problem-solving activities.Children”s learning experiences,i.e.,the playfulness,physical interactions,social interactions,motivations,and mental workload were examined to evaluate the CoboFun design.Moreover,the relationships between children”s experiences and mental workload were evaluated.The results showed CoboFun can support children interacting between virtual and physical environments.Moreover,there is significant relationships between children”s experiences and mental workload.

game-based learning problem-solving ubiquitous learning museum learning virtual-and-physical

Tien-Yu Hsu Hsin-Yi Liang Jun-Ming Chen

Department of Operation,Visitor Service,Collection and Information Management,National Museum of Nat Department of Operation,Visitor Service,Collection and Information Management,National Museum of Nat

国内会议

第22届全球华人计算机教育应用大会

广州

英文

659-667

2018-05-26(万方平台首次上网日期,不代表论文的发表时间)