Self-Guided Exploration of Second Life:Lived Experience of Student Teachers
This study examined the effectiveness of Second Life as a medium for self-guided exploration and the impact on the lived experiences of participants during exploration.Employing a phenomenological approach to study design,researchers surveyed and analyzed participant reflections and perceptions of task completion within Second Life.The results indicated that addressing both the textural (what is experienced) and structural (how phenomena are experienced),the participants” lived experiences informed the sustainability of Second Life as a platform for self-guided learning tasks and knowledge construction.Specifically,results revealed that Second Life provides many affordances such as bridging the gap of time and space between students,increasing cultural awareness,and collaboration and idea sharing.Results also revealed a need for clearly defined tasking direction within instructional design,a comprehensive introduction and what to expect in Second Life,and addressing student concerns regarding security in the platform.
Virtual world Second Life lived experience self-guided exploration instructional design
Charles Xiaoxue Wang Mary L. McDowell Lefaiver Geping Liu Danhong Qin Yuanyuan Fang Yan Li
Florida Gulf Coast University, Fort Myers, FL., USA Southwest University, Chongqing, China National Center of Educational Technology, Beijing, China
国内会议
北京
英文
611-616
2013-05-27(万方平台首次上网日期,不代表论文的发表时间)