Researching the Network Transmission Modules of the Mobile phone Network Games
This paper first analyzes the function modules which must be haven and the communication processes when the mobile phone network game is executed successfully,designs the Client/Server communication model and the program flow charts of the network transmission modules,then selects BREW and LINUX as the client and server - side development platforms respectively,and studies the key technologies in the concurrent communications based on the SOCKET_STREAM type,such as the fork function under LINUX,the callback function under BREW,finally designs the communication system under an assumptive game engine to realize the communication between the PC simulative mobile phone and the server.
Mobile phone network game Client/Server communication model network transmission module socket
LI Hui CHENG Weidong YANG Xiong
Chengdu University of Information Technology, Chengdu 610225, China
国内会议
深圳
英文
359-363
2009-11-01(万方平台首次上网日期,不代表论文的发表时间)