Foot Trajectory Kept Motion Retargeting
This paper presents a novel method for retargeting motions. In this method we consider the whole leg as a length changeable skeleton, through keeping the length proportion and direction of the leg vector before and after retargeting we can accomplish the motion retargeting by scale the root node. Because we transform the constraint of foot position to the constraints of the leg vector’s length and direction and adjusting the leg vector is easy, our method need not the complex optimization algorithm. The experimental results show that the method is a real-time method and the characteristic of foot trajectory can be kept after retargeting.
character animation skeleton model foot trajectory keeping motion retargeting
Xiaomeng Feng Shi Qu Lingda Wu
Science and Technology on Information Systems Engineering Laboratory National University of Defense The Key Laboratory Academy of Equipment Command & Technology Beijing, P.R. China
国内会议
北京
英文
1-4
2011-11-04(万方平台首次上网日期,不代表论文的发表时间)