会议专题

Building Virtual Entertainment Environment with Tiled Display Wall and Motion Tracking

Presented in this paper is an immersive and interactive entertainment environment which integrates multi-projector tiled display wall and motion tracking. Calibration methods are proposed for the geometry alignment and color consistency of the tiled display wall, achieving immersive visual experience. To track a player”s motion, two markers are clung to the left and right leg, and a robust motion tracking algorithm is designed to obtain the player”s moving direction and speed from video streams captured by a web camera. The resulted parameters are finally used to control the avatar in virtual scene on the display wall. The system prototype is featured with low-cost devices, easy and scalable installation, fast calibration and real-time tracking, which provides a natural human-computer interaction environment.

virtual entertainment tiled display wall motion tracking Camshift algorithm edge orientation histogram

Liangjie Zhang Xiaohong Jiang Kaibin Lei

College of Computer Science and Technology Zhejiang University Hangzhou, China College of Computer Science and Technology Southwest University for Nationalities Chengdu, China

国内会议

第十一届中国虚拟现实大会(ICVRV2011)

北京

英文

1-4

2011-11-04(万方平台首次上网日期,不代表论文的发表时间)