SPH-based Fluid Simulation:A Survey
This paper presents an up-to-date survey on the application of Smoothed Particle Hydrodynamics (SPH) method in fluid simulation. As a pure Lagrangian method, it has a wide range of applications in computer graphics. We summarize it from key issues of kernel function, neighborhood search, boundary conditions, time integral to algorithm application in diverse fluids, including bubble, fluid-solid interaction, multiphase flow and mixed flow. We also discuss the hotspots area, including adaptive sampling, flow control, surface rendering and accelerating algorithm. In experiment section, we show four different animation scenes based on the survey algorithm in our platform. In the end, we point out the potential problems and prospects for future work.
Physically-based simulation fluids simulation SPH
Fengquan Zhang Jiawen Wu Xukun Shen
State Key Laboratory of Virtual Reality Technology and System Beihang University Beijing, China
国内会议
北京
英文
1-8
2011-11-04(万方平台首次上网日期,不代表论文的发表时间)