A Parallel Processing of View-Dependent Visual Hull Texture Mapping
In the 3D reconstruction, the visual hull texture mapping is a critical step. The camera-selection-table is proposed for texture mapping quickly. By designing the camera-selection-table, and combined with view-dependent theories, we can choose the right camera for texture mapping, and finally accomplish the reconstruction of the model. By using GPU parallel processing, we can greatly accelerate the process of rebuilding the model, getting better real-time performance. Experimental results show that the algorithm can quickly and accurately realize the texture mapping process and accomplish the reconstruction of the model.
Voxel Visual Hull Texture Mapping Camera-Selection-Table View-Dependent Parallel Processing
Guangkui Ren Guojun Chen
College of Computer and Communication Engineering China University of Petroleum Qingdao, China
国内会议
北京
英文
1-6
2011-11-04(万方平台首次上网日期,不代表论文的发表时间)