会议专题

Factors Affecting Students' Behavioral Intention in Museum-Based Context-Aware Ubiquitous Gaming Activities

  In this study,a museum-based context-aware ubiquitous gamingsystem for language learning is proposed.We aim to engage studentsinsocio-cultural contexts while learning English.In addition to developing the gaming environment,the factors affecting the students'behavioral intention were investigated.It is foundthat the students'complex problem-solving tendency had a significant positive influence on their effort expectancy and hedonic motivation.In addition,performance expectancy,social influence,hedonic motivation,and self-management of learning had positive effects on the students'behavioral intention to use the museum-based context-aware gamingsystem.

context awareness museum-based learning ubiquitous language learning mobile language learning

Yun-Fang Tu Gwo-Jen Hwang

Graduate Institute of Digital Learning and Education, National Taiwan University of Science and Technology, Taiwan

国内会议

第三届游戏化学习学术会议暨中国教育技术协会教育游戏专业委员会2018年会

香港

英文

62-68

2018-12-05(万方平台首次上网日期,不代表论文的发表时间)