Factors Affecting Students' Behavioral Intention in Museum-Based Context-Aware Ubiquitous Gaming Activities
In this study,a museum-based context-aware ubiquitous gamingsystem for language learning is proposed.We aim to engage studentsinsocio-cultural contexts while learning English.In addition to developing the gaming environment,the factors affecting the students'behavioral intention were investigated.It is foundthat the students'complex problem-solving tendency had a significant positive influence on their effort expectancy and hedonic motivation.In addition,performance expectancy,social influence,hedonic motivation,and self-management of learning had positive effects on the students'behavioral intention to use the museum-based context-aware gamingsystem.
context awareness museum-based learning ubiquitous language learning mobile language learning
Yun-Fang Tu Gwo-Jen Hwang
Graduate Institute of Digital Learning and Education, National Taiwan University of Science and Technology, Taiwan
国内会议
第三届游戏化学习学术会议暨中国教育技术协会教育游戏专业委员会2018年会
香港
英文
62-68
2018-12-05(万方平台首次上网日期,不代表论文的发表时间)