Developing a Game-Based Learning Environment by using Ubi-Media Technologies
The advances in Information Technology have brought a digital learning world to us. However, there are still people far away from the digital learning world. In this paper, we would like to construct an integrated game-based learning environment which allows learners to learn by game playing in order to improve learners’ learning motivation and learning efficiency. We will introduce some significant subsystems, such as a cutting edge authoring tool and related system elements, with possible learning scenario to serve the goal. Furthermore, in order to make the U-GBL (Ubiquitous Game-Based Learning) environment more interesting and practical, we utilize the interactive video courses as the game missions, the ubiquitous multimedia based on GPS/GIS/RFID technologies for the Location-based information, and mainly, the learners themselves as the gamers. Eventually, we hope learners could enjoy their learning activities anytime anywhere by using our proposed U-GBL system.
GBL Ubi-Media Interactive Video Game Design Game Authoring Tool
Jui-Hung Chen Te-Hua Wang Louis R. Chao Timothy K. Shih Chia-Yuan Tang
Department of Computer Science and Information Engineering,Tamkang University Department of Information Management,Chihlee Institute of Technology
国际会议
The First IEEE International Conference on Ubi-Media Coputing and Workshops(第一届泛媒体处理国际会议)
兰州
英文
2008-07-15(万方平台首次上网日期,不代表论文的发表时间)