Low-Level Component for OpenGL ES Oriented Heterogeneous Architecture with Optimization
Efficient graphics and image rendering is urgent for embedded mobile devices. In order to exploit potential parallelization of OpenGL ES (OpenGL for Embedded System) graphics processing, we do a statistic and analysis on OpenGL ES APIs involving fixed pipeline and programming pipeline, and then propose a lowlevel component for OpenGL ES. The distilled component, mainly including vector and matrix structure manipulation, can be used to built graphics library for different versions of OpenGL ES. Furthermore, the component is implemented and then followed by optimization according to Synchronous Data Triggered Architecture (SDTA). Experimental results show that the library core component can obtain high performance on SDTA.
OpenGL ES library synchronous data triggered architecture core component optimization.
Xinbiao Gan Kui Dai Zhiying Wang
School of Computer, National University of Defense Technology, Changsha Hunan 410073, China
国际会议
The 9th International Conference for Young Computer Scientists(第九届国际青年计算机大会)
安徽黄山
英文
200-205
2008-11-18(万方平台首次上网日期,不代表论文的发表时间)