A Framework for Browser-based Multiplayer Online Interaction by Kinect and HTML5--With“Flying Kiteas A Case Example
Nowadays motion sensing game is becoming popular because it not only makes the player have the emotional well-being like traditional games,but also it can combine physical exercise with playing games.Considering most traditional motion sensing games are based on local large-screen television and needed to be installed in advance,and multiplayers cant compete online together,this paper aims to take advantage of the browser,integrate the strengths of HTML5 in Web development and Kinect in motion sensing interaction,and make good use of HTML5 WebSocket in communication,to develop browser-based Kinect games so that Kinect games no longer limited to local pre-installed single player game,but also multiplayers can compete online too.Based on this idea we propose a brand-new game developing method and we implemented such a browser-based Kinect game “Flying Kite to prove the feasibility and playability of this framework.
Browser-based Kinect HTML5 WebSocket Multiplayer
Wenjun HOU Zhengyu SUN Tiemeng LI Lei ZHAO
Digital Media & Design Art,Beijing University of Posts & Telecommunications,Beijing,China;Network Sy Automation School,Beijing University of Posts & Telecommunications,Beijing,China
国际会议
南昌
英文
1-12
2013-09-26(万方平台首次上网日期,不代表论文的发表时间)